OK, I’ve been putting many hours into Google+. In just the few days that it’s been released I’ve followed 2,723 people, written many dozens of posts there, and have thoroughly used the product. I’ve also tried to get some normal users into the product, starting with my wife (we argued for 45 minutes about it) [...]
A lot can go wrong during the development and release of a mobile application, from poor project planning to faulty APIs. Often, the biggest mistakes happen before the first lines of code are ever written. HEre are seven ways to make the process better.